Buttons!

Things are coming along nicely, but unfortunately, the images are a little “too” prototype, so I’ve decided to throw up some buttons to show some progress. The basic interface (that George is working furiously on) will utilize a “item basket” approach, as well as a interface similar to drawing with the Photoshop Brush tool that will “stick” to the pulleys automatically. (Anurag’s code is looking good, so hopefully we’ll be looking at a working environment next week.

About Karratti

Video Game Producer and Developer, Gamer, Grad Student, Artist, Filmmaker, Designer, and Stealthy Ninja Space Assassin. View all posts by Karratti

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